FATHOMFALL

How deep can you go?

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Free on Android · coming soon on the App Store

The game

Steer a small yellow sub into a lightless trench. Your lamp is your only light and your harpoon your only friend. Collect glowing samples, catch air bubbles before your tank runs dry, bring down the wardens at every zone gate, and decide when to turn back: every metre deeper is worth more, if you make it home.

One thumb, endless dark

Drag to steer, your lamp shows the way and your harpoons do the rest. Simple to play from the first second.

Wardens of the deep

Every zone ends at a gate guarded by a leviathan. Find its glowing weak spots with your light and bring it down.

Build your sub

Eight rooms to grow, each one a little working machine: tanks, gears, flasks, a robot arm and more.

Ghost duels

Race other divers' dives as glowing ghosts, pass their depth and climb six leagues.

Something new every day

Weekday festivals, daily quests, weekly goals and rankings that pay pearls.

Know when to surface

Air, hull and a hold full of samples: dive deeper for more, or come back up with everything.

Screens

The surface station at golden hour
The surface station at golden hour
The twilight zone, where the first lights appear
The twilight zone, where the first lights appear
A warden crosses the trench
A warden crosses the trench
Your sub, cut open: eight rooms to build
Your sub, cut open: eight rooms to build
A duel: pass your rival's depth line
A duel: pass your rival's depth line
The dark below 250 m
The dark below 250 m

Support

How do I steer?

Touch anywhere and drag: your sub swims the way you drag and its lamp points where it swims. Harpoons fire by themselves at whatever the lamp lights up.

What runs out, and how do I get it back?

Air drains every second. Catch the bubbles that rise from vents in the rock walls to refill it. When the air is gone the hull starts to fail, so turn back or surface in time.

What happens if my hull breaks?

You may keep diving once by watching an optional video, and after that with pearls. Otherwise the dive ends and you lose part of the samples you carried; the Cargo Hold room lowers that share. Surfacing yourself keeps everything.

What are wardens?

At every zone gate (150 m, 400 m, 800 m and deeper) a giant warden wakes and crosses the trench again and again. Keep your lamp on the glowing spots along its body until they all go out. The current lets nobody deeper while it lives.

What are rooms?

Your sub has eight rooms: air tank, hull plating, lamp, engine, harpoon bay, laboratory, repair bay and cargo hold. Build them with samples (or pearls) in the Submarine screen; the last four open as you get deeper.

How do duels work?

Pick a rival, then dive in the same trench. Their dive runs beside you as a pink ghost, and the depth where they stopped is a glowing line across the shaft. Pass it to win trophies and climb from Bronze to Legend league. Three duels a day, two more by video.

What changes each day?

Every weekday has its own festival (Airy Monday, Pearl Tuesday, Warden Hunt Wednesday, Crystal Thursday, Bright Friday, Deep Weekend), plus three daily quests, a weekly and a monthly goal, and daily and weekly rankings that pay pearls.

Are purchases required?

No. Pearl packs, the Starter Pack, timed offers, the piggy bank and No Ads are optional, and rewarded videos only play when you choose them. Every pack shows what it contains before you buy.

How do I restore a purchase?

Purchases are tied to your Google Play account. No Ads comes back when you reinstall the game. If anything is missing, write to us with the order number from your Google Play receipt.

Anything else, or found a bug?

Write to [email protected]. We answer within a few days.

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